Posts Tagged ‘paint’

Bugatti Veyron 16.4You want to buy a camera? We can pit it against three others with nearly indistinguishable features, no problem. Blu-ray players? We’ll compile a three-axis matrix that triangulates the perfect combination of image quality, connected functionality and price. But if you’re considering the Bugatti Veyron 16.4 Grand Sport, we can’t do much for you.Comparing it to any other car is pointless, because there is nothing else in its $2.1-million (based on current exchange rates) class. That same cash-filled briefcase could buy seven Ferrari 599s or every single 2009 model Mercedes. You could snap up a top-shelf Maybach and employ a chauffeur until well past the apocalypse. Hell, in this economy, $2.1 million is probably enough to make you a one-man special-interest group with some serious Washington clout.But don’t. Buy a Grand Sport. Even if there were another 253-mph drop-top with more luxury appointments than a Bond villain’s boudoir, you wouldn’t want it. You’d want this exact car, because more than being a blast to drive, it is the greatest gasoline-powered vehicle that has ever been, or will ever be, built. Seriously. Take a moment and consider what Bugatti has done: Because a handful of billionaires demanded that the fastest car in the world be available topless, the Volkswagen-owned ultra-luxury automaker essentially broke the laws of physics. Again.The first Veyron is an engineering marvel. That’s the one with the massively reinforced roof that helped keep the rest of the body from deforming into an amoebic tangle of graphite composite and exotic metal under the joint stresses of lateral acceleration, horsepower and wind. It stands as one of the greatest achievements of the petroleum age. It required the intellectual might of one of the largest and arguably smartest car companies in the world to birth a car that was not only faster than anything on the road, but easy enough to pilot that anyone could drive it. (“It killed my husband” is not the kind of country-club buzz that sells cars.) To make the Grand Sport, Bugatti’s engineers had to do the same thing, only with a giant hole in the middle. It was like designing a picture frame to break rocks.

They had to bolster the floor, doors and B pillars (where the back edges of the windows rest) with acres of carbon fiber. They had to turn the topside air scoops into structural supports for protection during a rollover. Then they had to sacrifice 100 virgins and have the production facility in Molsheim, France, blessed by druids.The result is the most structurally rigid convertible in the world, which, miraculously, weighs no more and goes no slower than the coupe on which it is based. With the transparent roof removed, air resistance limits the Grand Sport to 217 mph, but you’d want that roof on for a top-speed run anyway; the wind could rip your face off at around 245.

By now, the Veyron’s stats are legendary: 1,001 horsepower from a mid-mounted, 8.0-liter, 16-cylinder engine that gets air stuffed down its ravenous gullet by four massive turbochargers. All-wheel drive. A seven-speed, dual-clutch transmission that switches gears faster than a state staffer ducking questions about the Appalachian Trail. Depending on how you define “production car,” it is the fastest in the world. In the quickest Lamborghini ever produced, the Murcielago LP640, you can hit 60 mph in 3.2 seconds. In the Grand Sport it takes a hair under 2.5. How does it feel to command that pace? Godlike.The acceleration is so immediate you can feel your eyeballs deform under the G-forces. It’s a sensation of isolationist joy, an out-of-body awareness that you’re moving faster than the world can react. Bystanders vaguely remember seeing a flash of expensive paint a few seconds after you disappear over the horizon; entire generations of insects die on your prow. Passing other motorists becomes a dangerous entitlement that has you resenting oncoming traffic for hogging your “VIP lane” — especially when you realize that you can outrun not only the 5-0’s cruisers, but their helicopters, too. If they wanna catch you, they’re gonna have to dust off Airwolf and drag Jan Michael Vincent out of rehab.
But this isn’t just some dumb auto-jock that takes off from stoplights in a hail of shredded asphalt, molten Michelins and screaming revs. If anything, the exhaust note is a bit tame, and the power is manageable. Unlike driving, say, a Viper SRT-10, you’re not in constant fear of accidentally going around a turn ass-end first because you blipped the go-pedal a half-inch too deep. Though the Veyron has almost twice as much power as the super-snake, its all-wheel-drive and 14-inch-wide tires grip the ground with the tenacity of a junkie clutching a five-dollar bill.

A lot of factors contribute to this prodigious hunker-down: the aforementioned tires (Michelin developed them specifically to accommodate the Veyron’s top speed) and AWD; the giant mid-mounted engine, placed to provide perfect 45/55 weight distribution; the insanely advanced aerodynamics and suspension, which automatically change the shape and ride-height of the car to provide an extra 800 pounds of downforce when you exceed 137 miles per hour (they’d be illegal in Formula 1 competition, incidentally). And then there’s the sheer mass: Though its power-to-weight ratio bests the Ferrari F430 by almost 50 percent, the Veyron, at 4,400 pounds, is still more than half a ton heavier. And gravity is one tenacious bitch. This car sticks to the ground like 1,000-horsepower gum.

Push the Grand Sport hard, and the rear-biased AWD will start to feel looser, making the car light and nimble through the twisties. But even when attacking some seriously hairy turns from deep in triple digits, the Veyron never gave up its grip. And when we almost blew it on a butt-puckering downhill double-apex, the all-wheel-drive system put power in just the right place to pull the car back in line. All while we sat comfortably in bucket seats that made our couch seem fit only for the waiting room of the DMV.

Bugatti offers seven different seat shapes, to accommodate the seven known varieties of billionaire: lust, gluttony, greed, sloth, wrath, envy and pride. Each is based around a carbon-fiber shell and available in whatever animal skin the laws of your kingdom permit. Our test car was fitted with caramel-colored leather. It was nice, but the light hue reflected quite a bit of glare off the steep rake of the windshield. Other luxury touches include a stereo, we’re told. The CD player is custom-designed by Burmeister to operate skip-free at 250 miles per hour. We never turned it on. With the carbon fiber and polycarbonate roof removed, you have the only soundtrack you need: the engine’s growl (could be louder) and the roar of the twin air intakes, which suck air like a two rolls of quarters quart of sterno Las vegas.There’s also a navigation system. It might be the finest example of passive aggression ever assembled; Bugatti’s engineers clearly don’t want you to use it. You can only program the system with a separate, 2005-vintage PDA. If you can stomach the Windows Mobile interface long enough to set your destination, you get to view your route guidance in a tiny screen in the rearview mirror. Theoretically. As long as it’s nighttime. It’s invisible in the daylight, and the Grand Sport is a convertible.But even if its nav system shouted insults at you, it would be hard to complain about this machine. It is not perfect — no car will ever be. But it’s close. And it will likely remain as close as a car with a gasoline-burning engine will ever get. We’re at the end of the petroleum era, the end of a golden age of supercars where speed can be sought regardless of consequence. It’s highly unlikely that a major automaker will ever be able to justify spending the time and money to develop a fossil-fuel-powered car that can top the Veyron’s combination of power, speed, handling, driveability and flat-out luxury. The Grand Sport is the worthy successor to the Ferrari F40, the Lamborghini Diablo, the McLaren F1 and every other Texas tea-drinker that ever owned the title “world’s fastest.” And its high-level swank takes that prize with style points nonpareil.Maybe we’ll idolize maglevs next. Maybe Tesla will have its day on a Trapper Keeper with a juice box that tops 250. But whatever we’re drooling over next year, whatever makes its way onto the dorm-room walls and man-children’s screen-savers, it won’t run on petrol. Unless it’s still a Veyron: the last king of the gas-guzzlers, forever the greatest.

Kendrick Perkins dunks

Kendrick Perkins dunks

LOS ANGELES  Baron Davis hit a long fallaway jumper at the buzzer, and the Los Angeles Clippers dramatically snapped the Boston Celtics’ nine-game road winning streak with a 92-90 victory on Sunday night.Rajon Rondo scored 20 points for the Celtics, but missed two potential go-ahead free throws – actually three, including another that was waved off – with 1.5 seconds left in just the Celtics’ second loss in 16 games.Davis had 24 points and 13 assists for the Clippers, who snapped a three-game losing streak when Davis took an inbounds pass with a second left, pivoted and jumped backward for a perfect 22-footer. The shot gave Los Angeles its only lead of the second half.Rasual Butler hit a dramatic tying 3-pointer off a drive-and-dish pass from Davis with 8.5 seconds left.Kevin Garnett had 12 points and eight rebounds while playing mostly on the perimeter with a sore back for the Celtics, whose three-game winning streak ended two days after their impressive Christmas victory over the Orlando Magic. Boston manged just two points in the final 3:30 of its second straight road loss to the Clippers, who got 27 points and 12 rebounds from Chris Kaman.

Ray Allen scored 13 points for the Celtics, who played without injured star Paul Pierce for the second straight game. The Celtics hadn’t lost on the road since Nov. 14 at Indiana.The loss also left the Lakers alone atop the overall NBA standings at 24-5.

Eric Gordon scored 15 points for the Clippers, who narrowly avoided dropping a season-worst six games below .500 with a thrilling comeback in front of their first sellout crowd of the season. Staples Center was filled with a large percentage of Boston fans, yet the home team rebounded from its worst loss of the season in Phoenix on Friday with a stellar finish.Los Angeles trimmed the Celtics’ lead to two points in the final four minutes, but wasted two chances to tie it on Gordon’s traveling violation and Davis’ turnover in the paint. DeAndre Jordan also badly missed two free throws with 1:34 to play, but the Celtics did nothing on the offensive end.

In the final seconds, Davis drove the lane and dished to Butler for a wide-open tying 3-pointer. Rondo then blew past Davis, who clearly hacked him on the arm during a layup attempt. The game clock expired during the play, but officials put 1.5 seconds back on the clock after video review.

Rondo missed the first free throw off the back of the rim, and he then missed another shot long – but the officials waved it off, saying the other players weren’t set in their lanes. Given a third chance, Rondo still couldn’t connect, clanging his shot in and out.Boston coach Doc Rivers doesn’t expect Pierce to join the Celtics on their four-game road trip, keeping him home to rest his infected right knee. Rivers said the Los Angeles native’s condition fluctuates, and nobody is certain whether Pierce will play even when the Celtics return home.

Marcus Camby was inactive for the Clippers after aggravating his hyperextended left knee in their Christmas night loss at Phoenix. Coach Mike Dunleavy isn’t certain when he’ll be back.

NOTES: Tony Allen replaced Pierce in the starting lineup for the second straight game, while Jordan filled in for Camby in his first start of the season. … The Clippers won a two-point decision over the Celtics at Staples Center last season. … Rapper/actor Common and electro-hop band LMFAO watched the game near courtside.

Gran Turismo 5

Gran Turismo 5

When we last took a seat behind the wheel in Gran Turismo 5, we were playing the demo that Sony had on display at this year’s Tokyo Game Show. It was an interesting setup: Attendees had the chance to play the game from within an actual car while using a Logitech steering wheel peripheral. Fast forward a couple months, and we’ve just had another look at Gran Turismo 5 at a Sony event in New York City. While the demo is the same as what we saw at TGS–sans the full car, unfortunately–spending a bit more time with the game has given us the opportunity to pick up on some subtleties we missed last time. And by that, we mean we smashed cars into a wall at full speed to further test the new damage model. But let’s not nitpick, shall we?

First, let’s talk about where we were racing. The track in this demo is the Tokyo r246 circuit, a winding bundle of urban streets guiding you past a series of nondescript office buildings and verdant parks. According to a Sony rep, this track features an Easter egg of sorts: One of the buildings along the side of the track is Sony Computer’s Japanese headquarters. It was an interesting factoid, but we were more interested in the cars. More specifically, we had our eyes set on how those cars show damage–a feature new to the series.
http://www.youtube.com/v/oXtbXy5vO70&rel=0&fs=1
The conclusion we came away with is that the damage depicted in GT5 focuses more on the gradual wear and tear of a car rather than a sudden, catastrophic loss of parts after a huge wreck. Here’s an example: We took our Subaru Impreza WRX and bumped into a wall at a pretty solid speed. Rather than witnessing the crunch of shattering headlights and other debris, the front fender of our car began to sag on one side, dangling further down as we traded paint with more cars in front of us. We thought that was the extent of it, but at the next sharp turn, we noticed that the doors on our car wouldn’t latch shut anymore, comically popping open and closed depending on the momentum of the car.

This is the sort of damage you can expect from the vehicles in GT5. You’re not going to see significant chunks of the car go missing, but you will see an authentic level of wear and tear like paint scuffs that occur only on the spots where you hit a wall or parts of the exterior that gradually separate from your car as your reckless driving jostles out the few screws holding them together.

It would certainly be cool to see a smashed windshield after a massive head-on collision, but the simple fact of the matter is that Polyphony Digital is more focused on attention to detail rather than spectacle. That, combined with the restrictions that auto manufacturers place on what sort of damage can be shown in their vehicles (smoke and fire is a big no-no) means you won’t see any huge wrecks. But no matter where you stand, it’s hard to argue against the fact that the damage that is in the game is done well.

It’s also worth noting that the damage model will be a little different depending on whether you’re in a production car or a racing car. We tested out a Subaru Impreza WRX equipped for WRC events and a stock Mercedes-Benz SLS AMG. The Subaru showed more pronounced damage than the Mercedes, though the latter was hardly flawless when we were finished taking it on our impromptu demolition derby. The reason for this relates to the concerns of the auto manufacturers in the game. They’re more open to showing heavy damage on cars that you’d never see out on the road, while those cars you can go and buy at a dealer are going to be scaled back a bit. It’s not exactly an ideal concession in terms of consistency, but it’s hard to say how much of an impact this will have on the overall experience until we see how it works in the context of the full game.

All that being said, Gran Turismo 5 is still a driving game–not a crashing game. So it’s nice to see that the driving model in GT5 is just as tight as ever. Little details like the way the camera angles downward when you perform a sharp brake from the cockpit view highlighted our experience. The distinction between the light and grippy Subaru and the V8-powered SLS AMG was easily discernible, as well as provided a much different experience.