Posts Tagged ‘Windows games’

2010 FIFA World Cup South Africa2010 FIFA World Cup marking an improvement over FIFA 10, the Wii version doesn’t fare so well. In fact, this title is so similar to the year’s main game that it’s going to take the most dedicated of football fans to pick it up on Nintendo’s console. Against EA’s best efforts, what we have here is largely a rehash of FIFA 10, sprinkled under a World Cup skin.

Regrettably, this Wii title suffers from the limitations of the hardware. The other consoles provide a visual upgrade that’s hugely welcomed for the series, and a number of on-pitch tweaks that make it a worthwhile release. This kind of experimentation and step forward is lacking here, as there are very few improvements to get excited about.

Aside from the normal World Cup modes, the most interesting addition to the series is ‘Zakumi’s Dream Team.’ Here, players will start with a team comprised of unknown international players coming from the world’s least renowned football nations. Whether it’s a right back from Rwanda, or a goal-scoring hero from the Cape Verde Islands, the premise is to complete challenges and to earn players for your squad. You’re pitted against international teams every match, and come with three objectives that determine the quality of the player you can choose as your prize. Only complete the bronze challenge and you’ll only be able to pick a bronze rated player. Complete two challenges and silver also become available. If, however, you have the skill to overcome all three tasks, you’ll be able to pick any player from the opposing side to join your up-and-coming team.

While this section forces players to adapt their style of play, it’s the only new addition that we would like to have seen in the HD console versions. Working hard to unlock a big-name player for your team certainly pays off, as their quality and added ability helps take control against the tougher nations. Other than this, there aren’t enough modes to keep players coming back, especially if they’re invested into a league season on FIFA 10.

Rather predictably, 2010 FIFA World Cup is aimed towards the ridiculous on the Wii. Each game features a number of wonder goals, be it 30-yard strikes, amazing bicycle kicks or cheeky chips from just outside the area. Personal battles are still fought all over the pitch as you’re forced to time your headers correctly, shaking your arm when the ball glows. Similarly, set-pieces also require expert timing in order for you to be successful, both offensively and on the defensive side. The best feature is still the slow-motion when a battle could go either way. Witnessing the opponent just managing to slide long enough to block your shot adds tension to the game, as the ball bounces clear or bobbles away ready for the next match-up. Once in the box, you’ll also be treated to a close-up of your striker unleashing a thunderbolt towards goal, as the camera darts behind him in order to make you feel part of the action. These features are no doubt what outlines the Wii version from the rest, although they’re not going to add much to the life of someone who’s already picked up EA’s main offering this year.

Another section this version of 2010 FIFA World Cup also lacks in is it’s online play. Although players can compete against three friends in a ‘last man standing’ competition, it’s not a patch on what’s available on the other consoles. Admittedly, this is aimed towards the younger generation, but when you can compete in a number of modes with up to 31 other teams on the PS3 and 360, it’s difficult not to feel short changed here. It seems the only longevity this version has is with it’s Dream Team mode, as the rest of the package screams of EA cashing in on the license; something that isn’t true for alternative versions.

On a console that managed to get FIFA 10 so right for it’s audience, there’s a huge sense of disappointment here. Even the most avid of footballing youngsters will be sure the changes are minimal, and will be let down by the lack of new ideas. If you have to pick up one World Cup game this year, we recommend you look elsewhere.

Splinter Cell ConvictionSplinter Cell: Conviction is set to release in under a month on April 15. Many longtime fans are wondering how the multiplayer has turned out with the exclusion of Spies vs. Mercs mode. Well, we have good news – it’s much better than we originally thought it would be.The four multiplayer modes in Splinter Cell: Conviction that we were able to play included: Co-op story, Hunter , Last Stand and Face-off. Each has their unique spin on multiplayer, though the Co-op story is bound to be the most popular.Co-op story is the much hyped addition to the series that gave Spies vs. Mercs the boot – it permits playing as either the Third Echelon’s Archer group or Voron’s Kestrel faction. Allowing two players to complete objectives and missions in tandem, the Co-op story provided thrills around every corner due to the high amount of enemies (even if they aren’t that intelligent) on one level to dispose of.Divided into five levels at this point (St. Petersburg Banya, Russian Embassy, Yastreb Complex, Mozdok Grounds, and Antonov), along with each level having 3-4 chapters, the co-op story is a meaty multiplayer mode. The first chapter, titled “Canal Entrance” was more than 40 minutes long, although it wasn’t a speed run by any means.

Splinter Cell ConvictionWithin Hunter mode, players are tasked to eliminate all enemies on the level, no holds barred! This multiplayer mode, along with Last Stand – where players are asked to defend an EMP generator from waves of enemies – are also available through Deniable Ops, an offline and single-player version of the modes. The last multiplayer mode is Face-off, a variation of the Last Stand but with a twist – Splinter Cell: Conviction throws in a live adversary who is out to take down the player, along with the countless waves of computer AI-controlled enemies.Each multiplayer mode allows for players to switch up the difficultly level (Rookie, Normal, Realistic), the pistol, alternate weapons, primary gadgets, secondary gadgets and uniforms. On top of that, players are able to change up the time limit (Unlimited or any variation of 2-5 minutes) along with making it a “pistols only” match or turning off gadgets.

For the weapons, players can access new weapons via finding them through the co-op story or single-player campaign. Once they pick them up in either/or, the weapons will be added to the weapon stash and are allowed to be upgraded. For an example for an upgrade, here is a look at the AK5-74U.

400 Pts for a Reflex Sight (increases zoom)
250 Pts for Hollow Point Ammo
250 Pts for a Laser Sight (increases accuracy)

Each weapon, gadget and uniform can be upgraded, with the uniform allowed for a maximum of three times. For the weapons and gadgets, each time they are upgraded, the following upgrade increases in cost. If players are curious about the outfits, here’s a quick look at what is offered:

Splinter Cell Conviction 2Voron’s Spetsnaz Tactical Assault Suit (elite soldier)
Voron’s SV8 Tactical Concealment Suit (government employee)
Voron’s SV1 Special Ops Suit (covert ops)
Third Echelon’s T1C9 Tactical Concealment Suit (mercenary)
Third Echelon’s C1C9 Casual Concealment Suit (urban setting)
Third Echelon’s “Special Agent” (aka Sam Fisher suit)
Third Echelon’s Mark 7 Special Ops Suit (special ops)

All in all, our sessions managed to raise the hairs off the back of our neck as the tension was always at a high as we avoided conflict and took down the opposition with a stealth attack from behind. Every once in awhile we would run in, guns a blazing, and take down the unnamed mercenaries who stood no chance against two special ops agents that hurdled rails, climbed up drainage pipes, and shot out every light in the room to avoid detection.

Multi-annual Electronic Entertainment Expo (E3) to be a platform for industry players to show off games their products, both of which would come and that was published. Well, at E3, the upcoming new series of Grand Theft Auto is estimated to be

GTA v

GTA v

exhibited.Next E3, which will be held in June 2010, believed to be showing some new games. One of the great game that arises is believed to be Grand Theft Auto V (GTA V). If true, GTA V will be one major newspaper in the carpet.Jesse Divnich, director of analyst services from Electronic Entertainment Design and Research (EEDAR) said that, the presence of the latest GTA series can be seen in the upcoming E3 show.”I think we’ll be hearing about the other GTA series on the upcoming E3. But it is not in the form of a playable demo, but sebuat teaser that will display the latest GTA series,” Divnich said, as quoted from Gameinformer, Monday, (28/12 / 2009).GTA IV was released in December 2008. Game with a fictional character named Niko Bellic fly proved increasingly Rockstar name in the gaming industry arena. So what is ‘GTA V’ would be present at E3? Wait for it later.

Grand Theft Auto

Grand Theft Auto

BOSTON  Police say a frustrated Boston woman called 911 to say she couldn’t get her 14-year-old son to stop playing video games and go to sleep.Police spokesman Officer Joe Zanoli said Monday the mother called for help around 2:30 a.m. Saturday to say that the teenager also walked around the house and turned on all the lights.Two officers who responded to the house persuaded the child to obey his mother.
Zanoli says the mother’s 911 call over video game obsession “was a little unusual, but by no means is it surprising – especially in today’s day and age when these kids play video games and computer games.”The Boston Herald first reported the 911 call, saying the boy was playing the popular(GTA) “Grand Theft Auto” game.

Fighting zombies ( Left 4 Dead 2)

Fighting zombies ( Left 4 Dead 2)

Fighting hordes of the undead is like fighting the very tides of the ocean – eventually you are going to be dragged under.No video game out there reinforces that terror more than “Left 4 Dead 2,” a frantic first person co-op shooter that pits players against more zombie than you can shake a boom-stick at.The sequel to last year’s blockbuster success, “L4D2” leaves the basic formula intact – up to four survivors use teamwork to survive as they dash from safe house to safe house seeking rescue – while adding new weapons, gameplay modes and unique zombies to keep it fresh. That might not seem like enough content to warrant a sequel so soon after the original (a notion that led angry fans to lead a boycott against the title) but the final product feels fully formed. In fact, it manages to make the original feel lifeless in comparison.

Whether it’s the new types of zombies (the guy who came up with the insidious jockey should get an award for sadism in video gaming) or the surprising creepiness of the new, daylight soaked locations, the sequel consistently delivers a novel experience.

The addition of melee weapons is particularly welcome.The joys of being able to clobber zombies with a frying pan or dismember them with a chainsaw are obvious. Who really wants a pistol when there are samurai swords to be had? The answer is a no-brainer.However, the well-implemented inclusion of hand-to-hand weapons winds up underscoring a glaring oversight carried over from the first installment: “L4D2” doesn’t let players aim down their gun’s iron sight, a standard first person shooter option that allows for increased accuracy at the cost of speed and range of vision. Instead, players are left shooting from the hip.

zombie clown( Left 4 Dead 2)

zombie clown( Left 4 Dead 2)

Considering that the run and gun fervor of the first game has been spiced up with puzzle elements and an AI that seems to grow more vindictive with every play through, the precision of an iron sight would have been nice. As it is, surviving the five campaigns, this time connected by an overarching narrative, can feel like a nerve jangling impossibility.

But that’s alright. Half the fun is screaming at your friends to help you as you get dragged off by some mutated zombie. Especially if you’re controlling said mutated zombie in the versus mode.All in all, “Left 4 Dead 2” is a worthy successor, one that expands on the original just enough without messing up everything it got right. It may not set the world of cooperative gaming on fire again, but it will certainly drown it in corpses.

Transfers updates and new teams to be available to download on November 24thKonami has confirmed that it will be issuing a free downloadable update for Pro Evolution Soccer 2010 on November 24th.The DLC will update team rosters in line with the summer transfer activity. It will also add four teams to the Champions League mode – Atletico Madrid, Olympiacos, Lyon and Fiorentina.Konami also claims that it “enhances a number of elements in the full game”.Those who load up the game on Xbox 360 or PS3 today will be prompted to download a “primer patch” – this is to ensure that modified user data already on gamer’s hard drives will not be affected by the upcoming DLC.